Turning lighting off doesn't have an effect at high zoom levels, but "fixes" the "holes" when zoomed in.To take advantage of this system, you will only be required to install a small device, a transponder, on your vehicle. the "holes" are there at all zoom levels with lighting turned on. KSFO zoom level 75 and lighting turned on/i]: KSFO zoom level 150 and lighting turned on: Now, just to prove it's not a problem with that particular map location, here's the same thing with the map centered on KSFO: Now we turn lighting off and see what happens:Īs you can see, the "holes" are there with lighting turned on, but they disappear when lighting is turned off. Here it is at zoom level 75 and lighting turned on Now, we zoom in to 75 and see what happens. I don't see any difference between the two, do you? Here's the same thing, but this time lighting is turned off: To give you an idea of what I'm seeing, here's a screenshot of the same area glassman provided with lighting turned on and the zoom level set to 150: The other lighting options didn't seem to have any effect on whether the "holes" were there or not. bschack Posts: 195 Joined: Tue 9:04 amīschack wrote:What effects to the other lighting options have on live scenery? If you could give me a few screenshots, that would help a lot. Pass it the same -fg-scenery variable that you gave Map, and it should work. If live scenery doesn't appear, it may be because Atlas doesn't know where to look for scenery. When the scenery is live, does it still have those strange colours? When live, you can also change the lighting on the fly (type 'l' to get the lighting dialogue and trying changing some of the options. Live scenery is loaded when the zoom level is less than 100 m/pixel or so, and is signalled by the appearance of a denser network of MEF figures (MEF figures are the large numbers overlaid on the map in a grid, indicating the minimum safe altitude to fly in that area). In Atlas, zoom in a bit until Atlas loads "live" scenery. In the meantime, I'd like you to do me a favour. That problem looks similar to one reported recently, but at the moment I can't recall what the user did to fix it. (I didn't know that you couldn't attach a. Glassman wrote:I reedited my previous post correcting the problems. (At least it is a consistent problem.) It appears that the it is a coloring issue. Maximum supported texture size <= map size: 1024x1024īelow is the result, which looks just like the it was originally. Palette file: /usr/share/FlightGear/Atlas/Palettes/default.ap Trying to read palette file '/usr/share/FlightGear/Atlas/Palettes/default.ap' Map directory: /usr/share/FlightGear/Atlas/ Scenery directories: /usr/share/FlightGear/Scenery/ Output of the Map command (I removed some of the renderings to shorten the post) - nothing seems amiss: palette=/usr/share/FlightGear/Atlas/Palettes/default.ap -verbose Map -fg-root=/usr/share/FlightGear/ -fg-scenery=/usr/share/FlightGear/Scenery/ -atlas=/usr/share/FlightGear/Atlas/ \ I then reinstalled Atlas and ran Map with: I removed FlightGear-Atlas, removed the FlightGear/Atlas directory and all of its contents. Finally, w130n40 includes a fair bit of ocean, so one would expect a number of missing blocks.īrian bschack Posts: 195 Joined: Tue 9:04 am Also, try adding the -verbose switch (if your version of Map supports it) and tell us what it reports. It might be good if you can post what Map actually output. When you say you're missing blocks of the area, does that mean you've got some map but there's blank holes? If so, could be the file somehow got corrupted during download.ītw, if you're still having problems after starting from scratch, there's an excellent Atlas mailing list where you can get lots of help. If you obtained FlightGear in RPM format from the Fedora repositories, you're paths are correct as shown above. And when running the Map program, there was terminal output indicating that it was doing something. The gzip'd files were added to the Scenery directory according to the wiki. Map -fg-root=/usr/share/FlightGear/ -fg-scenery=/usr/share/FlightGear/Scenery/ -atlas=/usr/share/FlightGear/Atlas/ I'm on linux and used the following to generate the image files: Map was first run to create the image files. Using Atlas to browse the area, blocks of the area are missing. Glassman wrote:I just downloaded maps for the Pacific Northwest using the graphical interface at.
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